18 #include "../utils/geometries.hpp"
19 #include "../utils/math.hpp"
20 #include "../utils/shaders.hpp"
21 #include "../utils/utils.hpp"
23 #if defined( _MSC_VER )
24 # pragma warning( push )
25 # pragma warning( disable : 4100 )
28 #include "SPIRV/GlslangToSpv.h"
30 #if defined( _MSC_VER )
31 # pragma warning( pop )
37 static char const * AppName =
"DynamicUniform";
38 static char const * EngineName =
"Vulkan.hpp";
45 #if !defined( NDEBUG )
60 vk::Queue graphicsQueue = device.
getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
61 vk::Queue presentQueue = device.
getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
69 graphicsAndPresentQueueFamilyIndex.first,
70 graphicsAndPresentQueueFamilyIndex.second );
77 glslang::InitializeProcess();
80 glslang::FinalizeProcess();
82 std::vector<vk::Framebuffer> framebuffers =
93 std::cout <<
"No dynamic uniform buffers supported\n";
99 glm::mat4x4 model = glm::mat4x4( 1.0f );
100 glm::mat4x4 view = glm::lookAt( glm::vec3( 0.0f, 3.0f, -10.0f ), glm::vec3( 0.0f, 0.0f, 0.0f ), glm::vec3( 0.0f, -1.0f, 0.0f ) );
101 glm::mat4x4 projection = glm::perspective( glm::radians( 45.0f ), 1.0f, 0.1f, 100.0f );
103 glm::mat4x4 clip = glm::mat4x4( 1.0f, 0.0f, 0.0f, 0.0f,
104 0.0f, -1.0f, 0.0f, 0.0f,
105 0.0f, 0.0f, 0.5f, 0.0f,
106 0.0f, 0.0f, 0.5f, 1.0f );
108 mvpcs[0] = clip * projection * view * model;
110 model = glm::translate( model, glm::vec3( -1.5f, 1.5f, -1.5f ) );
111 mvpcs[1] = clip * projection * view * model;
137 std::make_pair( vertexShaderModule,
nullptr ),
138 std::make_pair( fragmentShaderModule,
nullptr ),
139 sizeof( coloredCubeData[0] ),
149 assert( currentBuffer.
value < framebuffers.size() );
153 std::array<vk::ClearValue, 2> clearValues;
166 uint32_t dynamicOffset = 0;
170 commandBuffer.
draw( 12 * 3, 1, 0, 0 );
173 dynamicOffset = (uint32_t)bufferSize;
175 commandBuffer.
draw( 12 * 3, 1, 0, 0 );
183 vk::SubmitInfo submitInfo( imageAcquiredSemaphore, waitDestinationStageMask, commandBuffer );
184 graphicsQueue.
submit( submitInfo, drawFence );
194 default: assert(
false );
196 std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
210 uniformBufferData.
clear( device );
211 vertexBufferData.
clear( device );
212 for (
auto framebuffer : framebuffers )
219 depthBufferData.
clear( device );
220 swapChainData.
clear( device );
225 #if !defined( NDEBUG )
235 catch ( std::exception & err )
void cout(vk::SurfaceCapabilitiesKHR const &surfaceCapabilities)
VULKAN_HPP_NODISCARD_WHEN_NO_EXCEPTIONS ResultValueType< void >::type end(Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const
void draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void bindDescriptorSets(vk::PipelineBindPoint pipelineBindPoint, vk::PipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const vk::DescriptorSet *pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t *pDynamicOffsets, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void beginRenderPass(const vk::RenderPassBeginInfo *pRenderPassBegin, vk::SubpassContents contents, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void setScissor(uint32_t firstScissor, uint32_t scissorCount, const vk::Rect2D *pScissors, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result begin(const vk::CommandBufferBeginInfo *pBeginInfo, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount, const vk::Buffer *pBuffers, const vk::DeviceSize *pOffsets, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void bindPipeline(vk::PipelineBindPoint pipelineBindPoint, vk::Pipeline pipeline, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void endRenderPass(Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void setViewport(uint32_t firstViewport, uint32_t viewportCount, const vk::Viewport *pViewports, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result createFence(const vk::FenceCreateInfo *pCreateInfo, const vk::AllocationCallbacks *pAllocator, vk::Fence *pFence, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result createPipelineLayout(const vk::PipelineLayoutCreateInfo *pCreateInfo, const vk::AllocationCallbacks *pAllocator, vk::PipelineLayout *pPipelineLayout, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroyDescriptorPool(vk::DescriptorPool descriptorPool, const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroySemaphore(vk::Semaphore semaphore, const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroy(const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroyShaderModule(vk::ShaderModule shaderModule, const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void freeCommandBuffers(vk::CommandPool commandPool, uint32_t commandBufferCount, const vk::CommandBuffer *pCommandBuffers, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroyCommandPool(vk::CommandPool commandPool, const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroyPipelineCache(vk::PipelineCache pipelineCache, const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result waitForFences(uint32_t fenceCount, const vk::Fence *pFences, vk::Bool32 waitAll, uint64_t timeout, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroyPipelineLayout(vk::PipelineLayout pipelineLayout, const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result allocateDescriptorSets(const vk::DescriptorSetAllocateInfo *pAllocateInfo, vk::DescriptorSet *pDescriptorSets, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result createPipelineCache(const vk::PipelineCacheCreateInfo *pCreateInfo, const vk::AllocationCallbacks *pAllocator, vk::PipelineCache *pPipelineCache, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result createSemaphore(const vk::SemaphoreCreateInfo *pCreateInfo, const vk::AllocationCallbacks *pAllocator, vk::Semaphore *pSemaphore, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroyPipeline(vk::Pipeline pipeline, const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroyDescriptorSetLayout(vk::DescriptorSetLayout descriptorSetLayout, const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroyRenderPass(vk::RenderPass renderPass, const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result createCommandPool(const vk::CommandPoolCreateInfo *pCreateInfo, const vk::AllocationCallbacks *pAllocator, vk::CommandPool *pCommandPool, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
Result freeDescriptorSets(vk::DescriptorPool descriptorPool, uint32_t descriptorSetCount, const vk::DescriptorSet *pDescriptorSets, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroyFence(vk::Fence fence, const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD_WHEN_NO_EXCEPTIONS ResultValueType< void >::type waitIdle(Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const
void getQueue(uint32_t queueFamilyIndex, uint32_t queueIndex, vk::Queue *pQueue, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result allocateCommandBuffers(const vk::CommandBufferAllocateInfo *pAllocateInfo, vk::CommandBuffer *pCommandBuffers, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result acquireNextImageKHR(vk::SwapchainKHR swapchain, uint64_t timeout, vk::Semaphore semaphore, vk::Fence fence, uint32_t *pImageIndex, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroyFramebuffer(vk::Framebuffer framebuffer, const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result createDebugUtilsMessengerEXT(const vk::DebugUtilsMessengerCreateInfoEXT *pCreateInfo, const vk::AllocationCallbacks *pAllocator, vk::DebugUtilsMessengerEXT *pMessenger, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroy(const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result enumeratePhysicalDevices(uint32_t *pPhysicalDeviceCount, vk::PhysicalDevice *pPhysicalDevices, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroySurfaceKHR(vk::SurfaceKHR surface, const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void destroyDebugUtilsMessengerEXT(vk::DebugUtilsMessengerEXT messenger, const vk::AllocationCallbacks *pAllocator, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
void getProperties(vk::PhysicalDeviceProperties *pProperties, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result getSurfaceFormatsKHR(vk::SurfaceKHR surface, uint32_t *pSurfaceFormatCount, vk::SurfaceFormatKHR *pSurfaceFormats, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result presentKHR(const vk::PresentInfoKHR *pPresentInfo, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
VULKAN_HPP_NODISCARD Result submit(uint32_t submitCount, const vk::SubmitInfo *pSubmits, vk::Fence fence, Dispatch const &d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT) const VULKAN_HPP_NOEXCEPT
virtual const char * what() const VULKAN_HPP_NOEXCEPT
std::vector< vk::Framebuffer > createFramebuffers(vk::Device const &device, vk::RenderPass &renderPass, std::vector< vk::ImageView > const &imageViews, vk::ImageView const &depthImageView, vk::Extent2D const &extent)
vk::DebugUtilsMessengerCreateInfoEXT makeDebugUtilsMessengerCreateInfoEXT()
void copyToDevice(vk::Device const &device, vk::DeviceMemory const &deviceMemory, T const *pData, size_t count, vk::DeviceSize stride=sizeof(T))
vk::ShaderModule createShaderModule(vk::Device const &device, vk::ShaderStageFlagBits shaderStage, std::string const &shaderText)
vk::RenderPass createRenderPass(vk::Device const &device, vk::Format colorFormat, vk::Format depthFormat, vk::AttachmentLoadOp loadOp, vk::ImageLayout colorFinalLayout)
vk::Pipeline createGraphicsPipeline(vk::Device const &device, vk::PipelineCache const &pipelineCache, std::pair< vk::ShaderModule, vk::SpecializationInfo const * > const &vertexShaderData, std::pair< vk::ShaderModule, vk::SpecializationInfo const * > const &fragmentShaderData, uint32_t vertexStride, std::vector< std::pair< vk::Format, uint32_t >> const &vertexInputAttributeFormatOffset, vk::FrontFace frontFace, bool depthBuffered, vk::PipelineLayout const &pipelineLayout, vk::RenderPass const &renderPass)
vk::Instance createInstance(std::string const &appName, std::string const &engineName, std::vector< std::string > const &layers, std::vector< std::string > const &extensions, uint32_t apiVersion)
const uint64_t FenceTimeout
vk::Device createDevice(vk::PhysicalDevice const &physicalDevice, uint32_t queueFamilyIndex, std::vector< std::string > const &extensions, vk::PhysicalDeviceFeatures const *physicalDeviceFeatures, void const *pNext)
vk::DescriptorSetLayout createDescriptorSetLayout(vk::Device const &device, std::vector< std::tuple< vk::DescriptorType, uint32_t, vk::ShaderStageFlags >> const &bindingData, vk::DescriptorSetLayoutCreateFlags flags)
std::pair< uint32_t, uint32_t > findGraphicsAndPresentQueueFamilyIndex(vk::PhysicalDevice physicalDevice, vk::SurfaceKHR const &surface)
std::vector< std::string > getInstanceExtensions()
void updateDescriptorSets(vk::Device const &device, vk::DescriptorSet const &descriptorSet, std::vector< std::tuple< vk::DescriptorType, vk::Buffer const &, vk::DeviceSize, vk::BufferView const & >> const &bufferData, vk::su::TextureData const &textureData, uint32_t bindingOffset)
vk::DescriptorPool createDescriptorPool(vk::Device const &device, std::vector< vk::DescriptorPoolSize > const &poolSizes)
vk::SurfaceFormatKHR pickSurfaceFormat(std::vector< vk::SurfaceFormatKHR > const &formats)
std::vector< std::string > getDeviceExtensions()
const std::string vertexShaderText_PC_C
const std::string fragmentShaderText_C_C
uint32_t maxDescriptorSetUniformBuffersDynamic
vk::DeviceSize minUniformBufferOffsetAlignment
vk::DeviceMemory deviceMemory
void clear(vk::Device const &device)
void clear(vk::Device const &device)
vk::SwapchainKHR swapChain
std::vector< vk::ImageView > imageViews
void clear(vk::Device const &device)