Vulkan-Hpp
math.hpp File Reference
#include <vulkan/vulkan.hpp>
#include <glm/gtc/matrix_transform.hpp>

Go to the source code of this file.

Namespaces

 vk
 
 vk::su
 

Macros

#define GLM_FORCE_RADIANS
 

Functions

glm::mat4x4 vk::su::createModelViewProjectionClipMatrix (vk::Extent2D const &extent)
 

Macro Definition Documentation

◆ GLM_FORCE_RADIANS

#define GLM_FORCE_RADIANS

Definition at line 27 of file math.hpp.