Vulkan-Hpp
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#include "shaders.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "glslang/Public/ResourceLimits.h"
#include <vulkan/vulkan.hpp>
Go to the source code of this file.
Namespaces | |
vk | |
vk::su | |
Functions | |
EShLanguage | vk::su::translateShaderStage (vk::ShaderStageFlagBits stage) |
bool | vk::su::GLSLtoSPV (const vk::ShaderStageFlagBits shaderType, std::string const &glslShader, std::vector< unsigned int > &spvShader) |
vk::ShaderModule | vk::su::createShaderModule (vk::Device const &device, vk::ShaderStageFlagBits shaderStage, std::string const &shaderText) |