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| GeometryInstanceData (glm::mat4x4 const &transform_, uint32_t instanceID_, uint8_t mask_, uint32_t instanceOffset_, uint8_t flags_, uint64_t accelerationStructureHandle_) |
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Definition at line 56 of file RayTracing.cpp.
◆ GeometryInstanceData()
GeometryInstanceData::GeometryInstanceData |
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glm::mat4x4 const & |
transform_, |
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uint32_t |
instanceID_, |
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uint8_t |
mask_, |
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uint32_t |
instanceOffset_, |
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uint8_t |
flags_, |
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uint64_t |
accelerationStructureHandle_ |
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) |
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inline |
◆ accelerationStructureHandle
uint64_t GeometryInstanceData::accelerationStructureHandle |
◆ flags
uint32_t GeometryInstanceData::flags |
◆ instanceId
uint32_t GeometryInstanceData::instanceId |
◆ instanceOffset
uint32_t GeometryInstanceData::instanceOffset |
◆ mask
uint32_t GeometryInstanceData::mask |
◆ transform
float GeometryInstanceData::transform[12] |
The documentation for this struct was generated from the following file: