Vulkan-Hpp
Material Struct Reference

Public Attributes

glm::vec3 diffuse = glm::vec3( 0.7f, 0.7f, 0.7f )
 
int textureID = -1
 

Detailed Description

Definition at line 212 of file RayTracing.cpp.

Member Data Documentation

◆ diffuse

glm::vec3 Material::diffuse = glm::vec3( 0.7f, 0.7f, 0.7f )

Definition at line 214 of file RayTracing.cpp.

◆ textureID

int Material::textureID = -1

Definition at line 215 of file RayTracing.cpp.


The documentation for this struct was generated from the following file: