allowDuplicate | vk::PhysicalDeviceFloatControlsProperties | static |
denormBehaviorIndependence | vk::PhysicalDeviceFloatControlsProperties | |
NativeType typedef | vk::PhysicalDeviceFloatControlsProperties | |
operator VkPhysicalDeviceFloatControlsProperties &() VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceFloatControlsProperties | inline |
operator VkPhysicalDeviceFloatControlsProperties const &() const VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceFloatControlsProperties | inline |
operator!=(PhysicalDeviceFloatControlsProperties const &rhs) const VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceFloatControlsProperties | inline |
operator=(PhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT=default | vk::PhysicalDeviceFloatControlsProperties | |
operator=(VkPhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceFloatControlsProperties | inline |
operator==(PhysicalDeviceFloatControlsProperties const &rhs) const VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceFloatControlsProperties | inline |
PhysicalDeviceFloatControlsProperties(vk::ShaderFloatControlsIndependence denormBehaviorIndependence_=vk::ShaderFloatControlsIndependence::e32BitOnly, vk::ShaderFloatControlsIndependence roundingModeIndependence_=vk::ShaderFloatControlsIndependence::e32BitOnly, vk::Bool32 shaderSignedZeroInfNanPreserveFloat16_={}, vk::Bool32 shaderSignedZeroInfNanPreserveFloat32_={}, vk::Bool32 shaderSignedZeroInfNanPreserveFloat64_={}, vk::Bool32 shaderDenormPreserveFloat16_={}, vk::Bool32 shaderDenormPreserveFloat32_={}, vk::Bool32 shaderDenormPreserveFloat64_={}, vk::Bool32 shaderDenormFlushToZeroFloat16_={}, vk::Bool32 shaderDenormFlushToZeroFloat32_={}, vk::Bool32 shaderDenormFlushToZeroFloat64_={}, vk::Bool32 shaderRoundingModeRTEFloat16_={}, vk::Bool32 shaderRoundingModeRTEFloat32_={}, vk::Bool32 shaderRoundingModeRTEFloat64_={}, vk::Bool32 shaderRoundingModeRTZFloat16_={}, vk::Bool32 shaderRoundingModeRTZFloat32_={}, vk::Bool32 shaderRoundingModeRTZFloat64_={}, void *pNext_=nullptr) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceFloatControlsProperties | inline |
PhysicalDeviceFloatControlsProperties(PhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT=default | vk::PhysicalDeviceFloatControlsProperties | |
PhysicalDeviceFloatControlsProperties(VkPhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceFloatControlsProperties | inline |
pNext | vk::PhysicalDeviceFloatControlsProperties | |
roundingModeIndependence | vk::PhysicalDeviceFloatControlsProperties | |
shaderDenormFlushToZeroFloat16 | vk::PhysicalDeviceFloatControlsProperties | |
shaderDenormFlushToZeroFloat32 | vk::PhysicalDeviceFloatControlsProperties | |
shaderDenormFlushToZeroFloat64 | vk::PhysicalDeviceFloatControlsProperties | |
shaderDenormPreserveFloat16 | vk::PhysicalDeviceFloatControlsProperties | |
shaderDenormPreserveFloat32 | vk::PhysicalDeviceFloatControlsProperties | |
shaderDenormPreserveFloat64 | vk::PhysicalDeviceFloatControlsProperties | |
shaderRoundingModeRTEFloat16 | vk::PhysicalDeviceFloatControlsProperties | |
shaderRoundingModeRTEFloat32 | vk::PhysicalDeviceFloatControlsProperties | |
shaderRoundingModeRTEFloat64 | vk::PhysicalDeviceFloatControlsProperties | |
shaderRoundingModeRTZFloat16 | vk::PhysicalDeviceFloatControlsProperties | |
shaderRoundingModeRTZFloat32 | vk::PhysicalDeviceFloatControlsProperties | |
shaderRoundingModeRTZFloat64 | vk::PhysicalDeviceFloatControlsProperties | |
shaderSignedZeroInfNanPreserveFloat16 | vk::PhysicalDeviceFloatControlsProperties | |
shaderSignedZeroInfNanPreserveFloat32 | vk::PhysicalDeviceFloatControlsProperties | |
shaderSignedZeroInfNanPreserveFloat64 | vk::PhysicalDeviceFloatControlsProperties | |
structureType | vk::PhysicalDeviceFloatControlsProperties | static |
sType | vk::PhysicalDeviceFloatControlsProperties | |