Vulkan-Hpp
vk::PhysicalDeviceFloatControlsProperties Struct Reference

#include <vulkan_structs.hpp>

Public Types

using NativeType = VkPhysicalDeviceFloatControlsProperties
 

Public Member Functions

VULKAN_HPP_CONSTEXPR PhysicalDeviceFloatControlsProperties (vk::ShaderFloatControlsIndependence denormBehaviorIndependence_=vk::ShaderFloatControlsIndependence::e32BitOnly, vk::ShaderFloatControlsIndependence roundingModeIndependence_=vk::ShaderFloatControlsIndependence::e32BitOnly, vk::Bool32 shaderSignedZeroInfNanPreserveFloat16_={}, vk::Bool32 shaderSignedZeroInfNanPreserveFloat32_={}, vk::Bool32 shaderSignedZeroInfNanPreserveFloat64_={}, vk::Bool32 shaderDenormPreserveFloat16_={}, vk::Bool32 shaderDenormPreserveFloat32_={}, vk::Bool32 shaderDenormPreserveFloat64_={}, vk::Bool32 shaderDenormFlushToZeroFloat16_={}, vk::Bool32 shaderDenormFlushToZeroFloat32_={}, vk::Bool32 shaderDenormFlushToZeroFloat64_={}, vk::Bool32 shaderRoundingModeRTEFloat16_={}, vk::Bool32 shaderRoundingModeRTEFloat32_={}, vk::Bool32 shaderRoundingModeRTEFloat64_={}, vk::Bool32 shaderRoundingModeRTZFloat16_={}, vk::Bool32 shaderRoundingModeRTZFloat32_={}, vk::Bool32 shaderRoundingModeRTZFloat64_={}, void *pNext_=nullptr) VULKAN_HPP_NOEXCEPT
 
VULKAN_HPP_CONSTEXPR PhysicalDeviceFloatControlsProperties (PhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT=default
 
 PhysicalDeviceFloatControlsProperties (VkPhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT
 
PhysicalDeviceFloatControlsPropertiesoperator= (PhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT=default
 
PhysicalDeviceFloatControlsPropertiesoperator= (VkPhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT
 
 operator VkPhysicalDeviceFloatControlsProperties const & () const VULKAN_HPP_NOEXCEPT
 
 operator VkPhysicalDeviceFloatControlsProperties & () VULKAN_HPP_NOEXCEPT
 
bool operator== (PhysicalDeviceFloatControlsProperties const &rhs) const VULKAN_HPP_NOEXCEPT
 
bool operator!= (PhysicalDeviceFloatControlsProperties const &rhs) const VULKAN_HPP_NOEXCEPT
 

Public Attributes

vk::StructureType sType = StructureType::ePhysicalDeviceFloatControlsProperties
 
void * pNext = {}
 
vk::ShaderFloatControlsIndependence denormBehaviorIndependence = vk::ShaderFloatControlsIndependence::e32BitOnly
 
vk::ShaderFloatControlsIndependence roundingModeIndependence = vk::ShaderFloatControlsIndependence::e32BitOnly
 
vk::Bool32 shaderSignedZeroInfNanPreserveFloat16 = {}
 
vk::Bool32 shaderSignedZeroInfNanPreserveFloat32 = {}
 
vk::Bool32 shaderSignedZeroInfNanPreserveFloat64 = {}
 
vk::Bool32 shaderDenormPreserveFloat16 = {}
 
vk::Bool32 shaderDenormPreserveFloat32 = {}
 
vk::Bool32 shaderDenormPreserveFloat64 = {}
 
vk::Bool32 shaderDenormFlushToZeroFloat16 = {}
 
vk::Bool32 shaderDenormFlushToZeroFloat32 = {}
 
vk::Bool32 shaderDenormFlushToZeroFloat64 = {}
 
vk::Bool32 shaderRoundingModeRTEFloat16 = {}
 
vk::Bool32 shaderRoundingModeRTEFloat32 = {}
 
vk::Bool32 shaderRoundingModeRTEFloat64 = {}
 
vk::Bool32 shaderRoundingModeRTZFloat16 = {}
 
vk::Bool32 shaderRoundingModeRTZFloat32 = {}
 
vk::Bool32 shaderRoundingModeRTZFloat64 = {}
 

Static Public Attributes

static const bool allowDuplicate = false
 
static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceFloatControlsProperties
 

Detailed Description

Definition at line 65373 of file vulkan_structs.hpp.

Member Typedef Documentation

◆ NativeType

Constructor & Destructor Documentation

◆ PhysicalDeviceFloatControlsProperties() [1/3]

VULKAN_HPP_CONSTEXPR vk::PhysicalDeviceFloatControlsProperties::PhysicalDeviceFloatControlsProperties ( vk::ShaderFloatControlsIndependence  denormBehaviorIndependence_ = vk::ShaderFloatControlsIndependence::e32BitOnly,
vk::ShaderFloatControlsIndependence  roundingModeIndependence_ = vk::ShaderFloatControlsIndependence::e32BitOnly,
vk::Bool32  shaderSignedZeroInfNanPreserveFloat16_ = {},
vk::Bool32  shaderSignedZeroInfNanPreserveFloat32_ = {},
vk::Bool32  shaderSignedZeroInfNanPreserveFloat64_ = {},
vk::Bool32  shaderDenormPreserveFloat16_ = {},
vk::Bool32  shaderDenormPreserveFloat32_ = {},
vk::Bool32  shaderDenormPreserveFloat64_ = {},
vk::Bool32  shaderDenormFlushToZeroFloat16_ = {},
vk::Bool32  shaderDenormFlushToZeroFloat32_ = {},
vk::Bool32  shaderDenormFlushToZeroFloat64_ = {},
vk::Bool32  shaderRoundingModeRTEFloat16_ = {},
vk::Bool32  shaderRoundingModeRTEFloat32_ = {},
vk::Bool32  shaderRoundingModeRTEFloat64_ = {},
vk::Bool32  shaderRoundingModeRTZFloat16_ = {},
vk::Bool32  shaderRoundingModeRTZFloat32_ = {},
vk::Bool32  shaderRoundingModeRTZFloat64_ = {},
void *  pNext_ = nullptr 
)
inline

Definition at line 65381 of file vulkan_structs.hpp.

◆ PhysicalDeviceFloatControlsProperties() [2/3]

VULKAN_HPP_CONSTEXPR vk::PhysicalDeviceFloatControlsProperties::PhysicalDeviceFloatControlsProperties ( PhysicalDeviceFloatControlsProperties const &  rhs)
default

◆ PhysicalDeviceFloatControlsProperties() [3/3]

vk::PhysicalDeviceFloatControlsProperties::PhysicalDeviceFloatControlsProperties ( VkPhysicalDeviceFloatControlsProperties const &  rhs)
inline

Definition at line 65423 of file vulkan_structs.hpp.

Member Function Documentation

◆ operator VkPhysicalDeviceFloatControlsProperties &()

vk::PhysicalDeviceFloatControlsProperties::operator VkPhysicalDeviceFloatControlsProperties & ( )
inline

Definition at line 65442 of file vulkan_structs.hpp.

◆ operator VkPhysicalDeviceFloatControlsProperties const &()

vk::PhysicalDeviceFloatControlsProperties::operator VkPhysicalDeviceFloatControlsProperties const & ( ) const
inline

Definition at line 65437 of file vulkan_structs.hpp.

◆ operator!=()

bool vk::PhysicalDeviceFloatControlsProperties::operator!= ( PhysicalDeviceFloatControlsProperties const &  rhs) const
inline

Definition at line 65518 of file vulkan_structs.hpp.

◆ operator=() [1/2]

PhysicalDeviceFloatControlsProperties& vk::PhysicalDeviceFloatControlsProperties::operator= ( PhysicalDeviceFloatControlsProperties const &  rhs)
default

◆ operator=() [2/2]

PhysicalDeviceFloatControlsProperties& vk::PhysicalDeviceFloatControlsProperties::operator= ( VkPhysicalDeviceFloatControlsProperties const &  rhs)
inline

Definition at line 65431 of file vulkan_structs.hpp.

◆ operator==()

bool vk::PhysicalDeviceFloatControlsProperties::operator== ( PhysicalDeviceFloatControlsProperties const &  rhs) const
inline

Definition at line 65498 of file vulkan_structs.hpp.

Member Data Documentation

◆ allowDuplicate

const bool vk::PhysicalDeviceFloatControlsProperties::allowDuplicate = false
static

Definition at line 65377 of file vulkan_structs.hpp.

◆ denormBehaviorIndependence

vk::ShaderFloatControlsIndependence vk::PhysicalDeviceFloatControlsProperties::denormBehaviorIndependence = vk::ShaderFloatControlsIndependence::e32BitOnly

Definition at line 65527 of file vulkan_structs.hpp.

◆ pNext

void* vk::PhysicalDeviceFloatControlsProperties::pNext = {}

Definition at line 65526 of file vulkan_structs.hpp.

◆ roundingModeIndependence

vk::ShaderFloatControlsIndependence vk::PhysicalDeviceFloatControlsProperties::roundingModeIndependence = vk::ShaderFloatControlsIndependence::e32BitOnly

Definition at line 65528 of file vulkan_structs.hpp.

◆ shaderDenormFlushToZeroFloat16

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderDenormFlushToZeroFloat16 = {}

Definition at line 65535 of file vulkan_structs.hpp.

◆ shaderDenormFlushToZeroFloat32

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderDenormFlushToZeroFloat32 = {}

Definition at line 65536 of file vulkan_structs.hpp.

◆ shaderDenormFlushToZeroFloat64

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderDenormFlushToZeroFloat64 = {}

Definition at line 65537 of file vulkan_structs.hpp.

◆ shaderDenormPreserveFloat16

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderDenormPreserveFloat16 = {}

Definition at line 65532 of file vulkan_structs.hpp.

◆ shaderDenormPreserveFloat32

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderDenormPreserveFloat32 = {}

Definition at line 65533 of file vulkan_structs.hpp.

◆ shaderDenormPreserveFloat64

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderDenormPreserveFloat64 = {}

Definition at line 65534 of file vulkan_structs.hpp.

◆ shaderRoundingModeRTEFloat16

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderRoundingModeRTEFloat16 = {}

Definition at line 65538 of file vulkan_structs.hpp.

◆ shaderRoundingModeRTEFloat32

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderRoundingModeRTEFloat32 = {}

Definition at line 65539 of file vulkan_structs.hpp.

◆ shaderRoundingModeRTEFloat64

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderRoundingModeRTEFloat64 = {}

Definition at line 65540 of file vulkan_structs.hpp.

◆ shaderRoundingModeRTZFloat16

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderRoundingModeRTZFloat16 = {}

Definition at line 65541 of file vulkan_structs.hpp.

◆ shaderRoundingModeRTZFloat32

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderRoundingModeRTZFloat32 = {}

Definition at line 65542 of file vulkan_structs.hpp.

◆ shaderRoundingModeRTZFloat64

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderRoundingModeRTZFloat64 = {}

Definition at line 65543 of file vulkan_structs.hpp.

◆ shaderSignedZeroInfNanPreserveFloat16

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderSignedZeroInfNanPreserveFloat16 = {}

Definition at line 65529 of file vulkan_structs.hpp.

◆ shaderSignedZeroInfNanPreserveFloat32

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderSignedZeroInfNanPreserveFloat32 = {}

Definition at line 65530 of file vulkan_structs.hpp.

◆ shaderSignedZeroInfNanPreserveFloat64

vk::Bool32 vk::PhysicalDeviceFloatControlsProperties::shaderSignedZeroInfNanPreserveFloat64 = {}

Definition at line 65531 of file vulkan_structs.hpp.

◆ structureType

VULKAN_HPP_CONST_OR_CONSTEXPR StructureType vk::PhysicalDeviceFloatControlsProperties::structureType = StructureType::ePhysicalDeviceFloatControlsProperties
static

Definition at line 65378 of file vulkan_structs.hpp.

◆ sType

vk::StructureType vk::PhysicalDeviceFloatControlsProperties::sType = StructureType::ePhysicalDeviceFloatControlsProperties

Definition at line 65525 of file vulkan_structs.hpp.


The documentation for this struct was generated from the following file: