#include <vulkan_structs.hpp>
Definition at line 66345 of file vulkan_structs.hpp.
◆ NativeType
◆ PhysicalDeviceFragmentShaderInterlockFeaturesEXT() [1/3]
VULKAN_HPP_CONSTEXPR vk::PhysicalDeviceFragmentShaderInterlockFeaturesEXT::PhysicalDeviceFragmentShaderInterlockFeaturesEXT |
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vk::Bool32 |
fragmentShaderSampleInterlock_ = {} , |
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vk::Bool32 |
fragmentShaderPixelInterlock_ = {} , |
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vk::Bool32 |
fragmentShaderShadingRateInterlock_ = {} , |
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void * |
pNext_ = nullptr |
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) |
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inline |
◆ PhysicalDeviceFragmentShaderInterlockFeaturesEXT() [2/3]
◆ PhysicalDeviceFragmentShaderInterlockFeaturesEXT() [3/3]
◆ operator VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT &()
◆ operator VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT const &()
◆ operator!=()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
◆ setFragmentShaderPixelInterlock()
◆ setFragmentShaderSampleInterlock()
◆ setFragmentShaderShadingRateInterlock()
◆ setPNext()
◆ allowDuplicate
const bool vk::PhysicalDeviceFragmentShaderInterlockFeaturesEXT::allowDuplicate = false |
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static |
◆ fragmentShaderPixelInterlock
vk::Bool32 vk::PhysicalDeviceFragmentShaderInterlockFeaturesEXT::fragmentShaderPixelInterlock = {} |
◆ fragmentShaderSampleInterlock
vk::Bool32 vk::PhysicalDeviceFragmentShaderInterlockFeaturesEXT::fragmentShaderSampleInterlock = {} |
◆ fragmentShaderShadingRateInterlock
vk::Bool32 vk::PhysicalDeviceFragmentShaderInterlockFeaturesEXT::fragmentShaderShadingRateInterlock = {} |
◆ pNext
void* vk::PhysicalDeviceFragmentShaderInterlockFeaturesEXT::pNext = {} |
◆ structureType
◆ sType
The documentation for this struct was generated from the following file: