#include <vulkan_structs.hpp>
Definition at line 66696 of file vulkan_structs.hpp.
◆ NativeType
◆ PhysicalDeviceFragmentShadingRateFeaturesKHR() [1/3]
VULKAN_HPP_CONSTEXPR vk::PhysicalDeviceFragmentShadingRateFeaturesKHR::PhysicalDeviceFragmentShadingRateFeaturesKHR |
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vk::Bool32 |
pipelineFragmentShadingRate_ = {} , |
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vk::Bool32 |
primitiveFragmentShadingRate_ = {} , |
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vk::Bool32 |
attachmentFragmentShadingRate_ = {} , |
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void * |
pNext_ = nullptr |
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) |
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inline |
◆ PhysicalDeviceFragmentShadingRateFeaturesKHR() [2/3]
◆ PhysicalDeviceFragmentShadingRateFeaturesKHR() [3/3]
◆ operator VkPhysicalDeviceFragmentShadingRateFeaturesKHR &()
◆ operator VkPhysicalDeviceFragmentShadingRateFeaturesKHR const &()
◆ operator!=()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
◆ setAttachmentFragmentShadingRate()
◆ setPipelineFragmentShadingRate()
◆ setPNext()
◆ setPrimitiveFragmentShadingRate()
◆ allowDuplicate
const bool vk::PhysicalDeviceFragmentShadingRateFeaturesKHR::allowDuplicate = false |
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static |
◆ attachmentFragmentShadingRate
vk::Bool32 vk::PhysicalDeviceFragmentShadingRateFeaturesKHR::attachmentFragmentShadingRate = {} |
◆ pipelineFragmentShadingRate
vk::Bool32 vk::PhysicalDeviceFragmentShadingRateFeaturesKHR::pipelineFragmentShadingRate = {} |
◆ pNext
void* vk::PhysicalDeviceFragmentShadingRateFeaturesKHR::pNext = {} |
◆ primitiveFragmentShadingRate
vk::Bool32 vk::PhysicalDeviceFragmentShadingRateFeaturesKHR::primitiveFragmentShadingRate = {} |
◆ structureType
◆ sType
The documentation for this struct was generated from the following file: