allowDuplicate | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | static |
NativeType typedef | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
operator VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT &() VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
operator VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT const &() const VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
operator!=(PhysicalDeviceShaderAtomicFloat2FeaturesEXT const &rhs) const VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
operator=(PhysicalDeviceShaderAtomicFloat2FeaturesEXT const &rhs) VULKAN_HPP_NOEXCEPT=default | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
operator=(VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT const &rhs) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
operator==(PhysicalDeviceShaderAtomicFloat2FeaturesEXT const &rhs) const VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
PhysicalDeviceShaderAtomicFloat2FeaturesEXT(vk::Bool32 shaderBufferFloat16Atomics_={}, vk::Bool32 shaderBufferFloat16AtomicAdd_={}, vk::Bool32 shaderBufferFloat16AtomicMinMax_={}, vk::Bool32 shaderBufferFloat32AtomicMinMax_={}, vk::Bool32 shaderBufferFloat64AtomicMinMax_={}, vk::Bool32 shaderSharedFloat16Atomics_={}, vk::Bool32 shaderSharedFloat16AtomicAdd_={}, vk::Bool32 shaderSharedFloat16AtomicMinMax_={}, vk::Bool32 shaderSharedFloat32AtomicMinMax_={}, vk::Bool32 shaderSharedFloat64AtomicMinMax_={}, vk::Bool32 shaderImageFloat32AtomicMinMax_={}, vk::Bool32 sparseImageFloat32AtomicMinMax_={}, void *pNext_=nullptr) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
PhysicalDeviceShaderAtomicFloat2FeaturesEXT(PhysicalDeviceShaderAtomicFloat2FeaturesEXT const &rhs) VULKAN_HPP_NOEXCEPT=default | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
PhysicalDeviceShaderAtomicFloat2FeaturesEXT(VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT const &rhs) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
pNext | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
setPNext(void *pNext_) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
setShaderBufferFloat16AtomicAdd(vk::Bool32 shaderBufferFloat16AtomicAdd_) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
setShaderBufferFloat16AtomicMinMax(vk::Bool32 shaderBufferFloat16AtomicMinMax_) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
setShaderBufferFloat16Atomics(vk::Bool32 shaderBufferFloat16Atomics_) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
setShaderBufferFloat32AtomicMinMax(vk::Bool32 shaderBufferFloat32AtomicMinMax_) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
setShaderBufferFloat64AtomicMinMax(vk::Bool32 shaderBufferFloat64AtomicMinMax_) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
setShaderImageFloat32AtomicMinMax(vk::Bool32 shaderImageFloat32AtomicMinMax_) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
setShaderSharedFloat16AtomicAdd(vk::Bool32 shaderSharedFloat16AtomicAdd_) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
setShaderSharedFloat16AtomicMinMax(vk::Bool32 shaderSharedFloat16AtomicMinMax_) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
setShaderSharedFloat16Atomics(vk::Bool32 shaderSharedFloat16Atomics_) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
setShaderSharedFloat32AtomicMinMax(vk::Bool32 shaderSharedFloat32AtomicMinMax_) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
setShaderSharedFloat64AtomicMinMax(vk::Bool32 shaderSharedFloat64AtomicMinMax_) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
setSparseImageFloat32AtomicMinMax(vk::Bool32 sparseImageFloat32AtomicMinMax_) VULKAN_HPP_NOEXCEPT | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | inline |
shaderBufferFloat16AtomicAdd | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
shaderBufferFloat16AtomicMinMax | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
shaderBufferFloat16Atomics | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
shaderBufferFloat32AtomicMinMax | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
shaderBufferFloat64AtomicMinMax | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
shaderImageFloat32AtomicMinMax | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
shaderSharedFloat16AtomicAdd | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
shaderSharedFloat16AtomicMinMax | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
shaderSharedFloat16Atomics | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
shaderSharedFloat32AtomicMinMax | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
shaderSharedFloat64AtomicMinMax | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
sparseImageFloat32AtomicMinMax | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |
structureType | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | static |
sType | vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT | |