#include <vulkan_structs.hpp>
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VULKAN_HPP_CONSTEXPR | PhysicalDeviceShaderAtomicFloatFeaturesEXT (vk::Bool32 shaderBufferFloat32Atomics_={}, vk::Bool32 shaderBufferFloat32AtomicAdd_={}, vk::Bool32 shaderBufferFloat64Atomics_={}, vk::Bool32 shaderBufferFloat64AtomicAdd_={}, vk::Bool32 shaderSharedFloat32Atomics_={}, vk::Bool32 shaderSharedFloat32AtomicAdd_={}, vk::Bool32 shaderSharedFloat64Atomics_={}, vk::Bool32 shaderSharedFloat64AtomicAdd_={}, vk::Bool32 shaderImageFloat32Atomics_={}, vk::Bool32 shaderImageFloat32AtomicAdd_={}, vk::Bool32 sparseImageFloat32Atomics_={}, vk::Bool32 sparseImageFloat32AtomicAdd_={}, void *pNext_=nullptr) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR | PhysicalDeviceShaderAtomicFloatFeaturesEXT (PhysicalDeviceShaderAtomicFloatFeaturesEXT const &rhs) VULKAN_HPP_NOEXCEPT=default |
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| PhysicalDeviceShaderAtomicFloatFeaturesEXT (VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const &rhs) VULKAN_HPP_NOEXCEPT |
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PhysicalDeviceShaderAtomicFloatFeaturesEXT & | operator= (PhysicalDeviceShaderAtomicFloatFeaturesEXT const &rhs) VULKAN_HPP_NOEXCEPT=default |
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PhysicalDeviceShaderAtomicFloatFeaturesEXT & | operator= (VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const &rhs) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & | setPNext (void *pNext_) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & | setShaderBufferFloat32Atomics (vk::Bool32 shaderBufferFloat32Atomics_) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & | setShaderBufferFloat32AtomicAdd (vk::Bool32 shaderBufferFloat32AtomicAdd_) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & | setShaderBufferFloat64Atomics (vk::Bool32 shaderBufferFloat64Atomics_) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & | setShaderBufferFloat64AtomicAdd (vk::Bool32 shaderBufferFloat64AtomicAdd_) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & | setShaderSharedFloat32Atomics (vk::Bool32 shaderSharedFloat32Atomics_) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & | setShaderSharedFloat32AtomicAdd (vk::Bool32 shaderSharedFloat32AtomicAdd_) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & | setShaderSharedFloat64Atomics (vk::Bool32 shaderSharedFloat64Atomics_) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & | setShaderSharedFloat64AtomicAdd (vk::Bool32 shaderSharedFloat64AtomicAdd_) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & | setShaderImageFloat32Atomics (vk::Bool32 shaderImageFloat32Atomics_) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & | setShaderImageFloat32AtomicAdd (vk::Bool32 shaderImageFloat32AtomicAdd_) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & | setSparseImageFloat32Atomics (vk::Bool32 sparseImageFloat32Atomics_) VULKAN_HPP_NOEXCEPT |
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & | setSparseImageFloat32AtomicAdd (vk::Bool32 sparseImageFloat32AtomicAdd_) VULKAN_HPP_NOEXCEPT |
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| operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const & () const VULKAN_HPP_NOEXCEPT |
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| operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT & () VULKAN_HPP_NOEXCEPT |
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bool | operator== (PhysicalDeviceShaderAtomicFloatFeaturesEXT const &rhs) const VULKAN_HPP_NOEXCEPT |
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bool | operator!= (PhysicalDeviceShaderAtomicFloatFeaturesEXT const &rhs) const VULKAN_HPP_NOEXCEPT |
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Definition at line 80578 of file vulkan_structs.hpp.
◆ NativeType
◆ PhysicalDeviceShaderAtomicFloatFeaturesEXT() [1/3]
VULKAN_HPP_CONSTEXPR vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::PhysicalDeviceShaderAtomicFloatFeaturesEXT |
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vk::Bool32 |
shaderBufferFloat32Atomics_ = {} , |
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vk::Bool32 |
shaderBufferFloat32AtomicAdd_ = {} , |
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vk::Bool32 |
shaderBufferFloat64Atomics_ = {} , |
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vk::Bool32 |
shaderBufferFloat64AtomicAdd_ = {} , |
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vk::Bool32 |
shaderSharedFloat32Atomics_ = {} , |
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vk::Bool32 |
shaderSharedFloat32AtomicAdd_ = {} , |
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vk::Bool32 |
shaderSharedFloat64Atomics_ = {} , |
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vk::Bool32 |
shaderSharedFloat64AtomicAdd_ = {} , |
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vk::Bool32 |
shaderImageFloat32Atomics_ = {} , |
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vk::Bool32 |
shaderImageFloat32AtomicAdd_ = {} , |
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vk::Bool32 |
sparseImageFloat32Atomics_ = {} , |
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vk::Bool32 |
sparseImageFloat32AtomicAdd_ = {} , |
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void * |
pNext_ = nullptr |
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) |
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inline |
◆ PhysicalDeviceShaderAtomicFloatFeaturesEXT() [2/3]
◆ PhysicalDeviceShaderAtomicFloatFeaturesEXT() [3/3]
◆ operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT &()
◆ operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const &()
◆ operator!=()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
◆ setPNext()
◆ setShaderBufferFloat32AtomicAdd()
◆ setShaderBufferFloat32Atomics()
◆ setShaderBufferFloat64AtomicAdd()
◆ setShaderBufferFloat64Atomics()
◆ setShaderImageFloat32AtomicAdd()
◆ setShaderImageFloat32Atomics()
◆ setShaderSharedFloat32AtomicAdd()
◆ setShaderSharedFloat32Atomics()
◆ setShaderSharedFloat64AtomicAdd()
◆ setShaderSharedFloat64Atomics()
◆ setSparseImageFloat32AtomicAdd()
◆ setSparseImageFloat32Atomics()
◆ allowDuplicate
const bool vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::allowDuplicate = false |
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static |
◆ pNext
void* vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::pNext = {} |
◆ shaderBufferFloat32AtomicAdd
vk::Bool32 vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderBufferFloat32AtomicAdd = {} |
◆ shaderBufferFloat32Atomics
vk::Bool32 vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderBufferFloat32Atomics = {} |
◆ shaderBufferFloat64AtomicAdd
vk::Bool32 vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderBufferFloat64AtomicAdd = {} |
◆ shaderBufferFloat64Atomics
vk::Bool32 vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderBufferFloat64Atomics = {} |
◆ shaderImageFloat32AtomicAdd
vk::Bool32 vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderImageFloat32AtomicAdd = {} |
◆ shaderImageFloat32Atomics
vk::Bool32 vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderImageFloat32Atomics = {} |
◆ shaderSharedFloat32AtomicAdd
vk::Bool32 vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderSharedFloat32AtomicAdd = {} |
◆ shaderSharedFloat32Atomics
vk::Bool32 vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderSharedFloat32Atomics = {} |
◆ shaderSharedFloat64AtomicAdd
vk::Bool32 vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderSharedFloat64AtomicAdd = {} |
◆ shaderSharedFloat64Atomics
vk::Bool32 vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderSharedFloat64Atomics = {} |
◆ sparseImageFloat32AtomicAdd
vk::Bool32 vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::sparseImageFloat32AtomicAdd = {} |
◆ sparseImageFloat32Atomics
vk::Bool32 vk::PhysicalDeviceShaderAtomicFloatFeaturesEXT::sparseImageFloat32Atomics = {} |
◆ structureType
◆ sType
The documentation for this struct was generated from the following file: