#include <vulkan_structs.hpp>
Definition at line 80818 of file vulkan_structs.hpp.
◆ NativeType
◆ PhysicalDeviceShaderAtomicInt64Features() [1/3]
VULKAN_HPP_CONSTEXPR vk::PhysicalDeviceShaderAtomicInt64Features::PhysicalDeviceShaderAtomicInt64Features |
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vk::Bool32 |
shaderBufferInt64Atomics_ = {} , |
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vk::Bool32 |
shaderSharedInt64Atomics_ = {} , |
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void * |
pNext_ = nullptr |
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) |
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inline |
◆ PhysicalDeviceShaderAtomicInt64Features() [2/3]
◆ PhysicalDeviceShaderAtomicInt64Features() [3/3]
◆ operator VkPhysicalDeviceShaderAtomicInt64Features &()
◆ operator VkPhysicalDeviceShaderAtomicInt64Features const &()
◆ operator!=()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
◆ setPNext()
◆ setShaderBufferInt64Atomics()
◆ setShaderSharedInt64Atomics()
◆ allowDuplicate
const bool vk::PhysicalDeviceShaderAtomicInt64Features::allowDuplicate = false |
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static |
◆ pNext
void* vk::PhysicalDeviceShaderAtomicInt64Features::pNext = {} |
◆ shaderBufferInt64Atomics
vk::Bool32 vk::PhysicalDeviceShaderAtomicInt64Features::shaderBufferInt64Atomics = {} |
◆ shaderSharedInt64Atomics
vk::Bool32 vk::PhysicalDeviceShaderAtomicInt64Features::shaderSharedInt64Atomics = {} |
◆ structureType
◆ sType
The documentation for this struct was generated from the following file: