#include <vulkan_structs.hpp>
Definition at line 81135 of file vulkan_structs.hpp.
◆ NativeType
◆ PhysicalDeviceShaderCoreBuiltinsPropertiesARM() [1/3]
VULKAN_HPP_CONSTEXPR vk::PhysicalDeviceShaderCoreBuiltinsPropertiesARM::PhysicalDeviceShaderCoreBuiltinsPropertiesARM |
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uint64_t |
shaderCoreMask_ = {} , |
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uint32_t |
shaderCoreCount_ = {} , |
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uint32_t |
shaderWarpsPerCore_ = {} , |
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void * |
pNext_ = nullptr |
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) |
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inline |
◆ PhysicalDeviceShaderCoreBuiltinsPropertiesARM() [2/3]
◆ PhysicalDeviceShaderCoreBuiltinsPropertiesARM() [3/3]
◆ operator VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM &()
◆ operator VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM const &()
◆ operator!=()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
◆ allowDuplicate
const bool vk::PhysicalDeviceShaderCoreBuiltinsPropertiesARM::allowDuplicate = false |
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static |
◆ pNext
void* vk::PhysicalDeviceShaderCoreBuiltinsPropertiesARM::pNext = {} |
◆ shaderCoreCount
uint32_t vk::PhysicalDeviceShaderCoreBuiltinsPropertiesARM::shaderCoreCount = {} |
◆ shaderCoreMask
uint64_t vk::PhysicalDeviceShaderCoreBuiltinsPropertiesARM::shaderCoreMask = {} |
◆ shaderWarpsPerCore
uint32_t vk::PhysicalDeviceShaderCoreBuiltinsPropertiesARM::shaderWarpsPerCore = {} |
◆ structureType
◆ sType
The documentation for this struct was generated from the following file: