#include <vulkan_structs.hpp>
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using | NativeType = VkPhysicalDeviceShaderEnqueueFeaturesAMDX |
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Definition at line 81864 of file vulkan_structs.hpp.
◆ NativeType
◆ PhysicalDeviceShaderEnqueueFeaturesAMDX() [1/3]
VULKAN_HPP_CONSTEXPR vk::PhysicalDeviceShaderEnqueueFeaturesAMDX::PhysicalDeviceShaderEnqueueFeaturesAMDX |
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vk::Bool32 |
shaderEnqueue_ = {} , |
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void * |
pNext_ = nullptr |
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) |
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inline |
◆ PhysicalDeviceShaderEnqueueFeaturesAMDX() [2/3]
◆ PhysicalDeviceShaderEnqueueFeaturesAMDX() [3/3]
vk::PhysicalDeviceShaderEnqueueFeaturesAMDX::PhysicalDeviceShaderEnqueueFeaturesAMDX |
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VkPhysicalDeviceShaderEnqueueFeaturesAMDX const & |
rhs | ) |
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inline |
◆ operator VkPhysicalDeviceShaderEnqueueFeaturesAMDX &()
vk::PhysicalDeviceShaderEnqueueFeaturesAMDX::operator VkPhysicalDeviceShaderEnqueueFeaturesAMDX & |
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◆ operator VkPhysicalDeviceShaderEnqueueFeaturesAMDX const &()
vk::PhysicalDeviceShaderEnqueueFeaturesAMDX::operator VkPhysicalDeviceShaderEnqueueFeaturesAMDX const & |
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const |
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inline |
◆ operator!=()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
◆ setPNext()
◆ setShaderEnqueue()
◆ allowDuplicate
const bool vk::PhysicalDeviceShaderEnqueueFeaturesAMDX::allowDuplicate = false |
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static |
◆ pNext
void* vk::PhysicalDeviceShaderEnqueueFeaturesAMDX::pNext = {} |
◆ shaderEnqueue
vk::Bool32 vk::PhysicalDeviceShaderEnqueueFeaturesAMDX::shaderEnqueue = {} |
◆ structureType
◆ sType
The documentation for this struct was generated from the following file: