#include <vulkan_structs.hpp>
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using | NativeType = VkPhysicalDeviceShaderEnqueuePropertiesAMDX |
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Definition at line 81963 of file vulkan_structs.hpp.
◆ NativeType
◆ PhysicalDeviceShaderEnqueuePropertiesAMDX() [1/3]
VULKAN_HPP_CONSTEXPR vk::PhysicalDeviceShaderEnqueuePropertiesAMDX::PhysicalDeviceShaderEnqueuePropertiesAMDX |
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uint32_t |
maxExecutionGraphDepth_ = {} , |
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uint32_t |
maxExecutionGraphShaderOutputNodes_ = {} , |
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uint32_t |
maxExecutionGraphShaderPayloadSize_ = {} , |
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uint32_t |
maxExecutionGraphShaderPayloadCount_ = {} , |
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uint32_t |
executionGraphDispatchAddressAlignment_ = {} , |
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void * |
pNext_ = nullptr |
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) |
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inline |
◆ PhysicalDeviceShaderEnqueuePropertiesAMDX() [2/3]
◆ PhysicalDeviceShaderEnqueuePropertiesAMDX() [3/3]
vk::PhysicalDeviceShaderEnqueuePropertiesAMDX::PhysicalDeviceShaderEnqueuePropertiesAMDX |
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VkPhysicalDeviceShaderEnqueuePropertiesAMDX const & |
rhs | ) |
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inline |
◆ operator VkPhysicalDeviceShaderEnqueuePropertiesAMDX &()
vk::PhysicalDeviceShaderEnqueuePropertiesAMDX::operator VkPhysicalDeviceShaderEnqueuePropertiesAMDX & |
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inline |
◆ operator VkPhysicalDeviceShaderEnqueuePropertiesAMDX const &()
vk::PhysicalDeviceShaderEnqueuePropertiesAMDX::operator VkPhysicalDeviceShaderEnqueuePropertiesAMDX const & |
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const |
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inline |
◆ operator!=()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
◆ setExecutionGraphDispatchAddressAlignment()
◆ setMaxExecutionGraphDepth()
◆ setMaxExecutionGraphShaderOutputNodes()
◆ setMaxExecutionGraphShaderPayloadCount()
◆ setMaxExecutionGraphShaderPayloadSize()
◆ setPNext()
◆ allowDuplicate
const bool vk::PhysicalDeviceShaderEnqueuePropertiesAMDX::allowDuplicate = false |
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static |
◆ executionGraphDispatchAddressAlignment
uint32_t vk::PhysicalDeviceShaderEnqueuePropertiesAMDX::executionGraphDispatchAddressAlignment = {} |
◆ maxExecutionGraphDepth
uint32_t vk::PhysicalDeviceShaderEnqueuePropertiesAMDX::maxExecutionGraphDepth = {} |
◆ maxExecutionGraphShaderOutputNodes
uint32_t vk::PhysicalDeviceShaderEnqueuePropertiesAMDX::maxExecutionGraphShaderOutputNodes = {} |
◆ maxExecutionGraphShaderPayloadCount
uint32_t vk::PhysicalDeviceShaderEnqueuePropertiesAMDX::maxExecutionGraphShaderPayloadCount = {} |
◆ maxExecutionGraphShaderPayloadSize
uint32_t vk::PhysicalDeviceShaderEnqueuePropertiesAMDX::maxExecutionGraphShaderPayloadSize = {} |
◆ pNext
void* vk::PhysicalDeviceShaderEnqueuePropertiesAMDX::pNext = {} |
◆ structureType
◆ sType
The documentation for this struct was generated from the following file: