Vulkan-Hpp
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#include <vulkan_structs.hpp>
Public Types | |
using | NativeType = VkPhysicalDeviceShaderFloat16Int8Features |
Public Attributes | |
vk::StructureType | sType = StructureType::ePhysicalDeviceShaderFloat16Int8Features |
void * | pNext = {} |
vk::Bool32 | shaderFloat16 = {} |
vk::Bool32 | shaderInt8 = {} |
Static Public Attributes | |
static const bool | allowDuplicate = false |
static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType | structureType = StructureType::ePhysicalDeviceShaderFloat16Int8Features |
Definition at line 82117 of file vulkan_structs.hpp.
using vk::PhysicalDeviceShaderFloat16Int8Features::NativeType = VkPhysicalDeviceShaderFloat16Int8Features |
Definition at line 82119 of file vulkan_structs.hpp.
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Definition at line 82125 of file vulkan_structs.hpp.
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Definition at line 82136 of file vulkan_structs.hpp.
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Definition at line 82175 of file vulkan_structs.hpp.
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Definition at line 82170 of file vulkan_structs.hpp.
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Definition at line 82204 of file vulkan_structs.hpp.
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default |
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Definition at line 82144 of file vulkan_structs.hpp.
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Definition at line 82195 of file vulkan_structs.hpp.
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Definition at line 82151 of file vulkan_structs.hpp.
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Definition at line 82157 of file vulkan_structs.hpp.
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Definition at line 82163 of file vulkan_structs.hpp.
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Definition at line 82121 of file vulkan_structs.hpp.
void* vk::PhysicalDeviceShaderFloat16Int8Features::pNext = {} |
Definition at line 82212 of file vulkan_structs.hpp.
vk::Bool32 vk::PhysicalDeviceShaderFloat16Int8Features::shaderFloat16 = {} |
Definition at line 82213 of file vulkan_structs.hpp.
vk::Bool32 vk::PhysicalDeviceShaderFloat16Int8Features::shaderInt8 = {} |
Definition at line 82214 of file vulkan_structs.hpp.
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Definition at line 82122 of file vulkan_structs.hpp.
vk::StructureType vk::PhysicalDeviceShaderFloat16Int8Features::sType = StructureType::ePhysicalDeviceShaderFloat16Int8Features |
Definition at line 82211 of file vulkan_structs.hpp.