#include <vulkan_structs.hpp>
Definition at line 83373 of file vulkan_structs.hpp.
◆ NativeType
◆ PhysicalDeviceShaderSMBuiltinsPropertiesNV() [1/3]
VULKAN_HPP_CONSTEXPR vk::PhysicalDeviceShaderSMBuiltinsPropertiesNV::PhysicalDeviceShaderSMBuiltinsPropertiesNV |
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uint32_t |
shaderSMCount_ = {} , |
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uint32_t |
shaderWarpsPerSM_ = {} , |
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void * |
pNext_ = nullptr |
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) |
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inline |
◆ PhysicalDeviceShaderSMBuiltinsPropertiesNV() [2/3]
◆ PhysicalDeviceShaderSMBuiltinsPropertiesNV() [3/3]
◆ operator VkPhysicalDeviceShaderSMBuiltinsPropertiesNV &()
◆ operator VkPhysicalDeviceShaderSMBuiltinsPropertiesNV const &()
◆ operator!=()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
◆ allowDuplicate
const bool vk::PhysicalDeviceShaderSMBuiltinsPropertiesNV::allowDuplicate = false |
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static |
◆ pNext
void* vk::PhysicalDeviceShaderSMBuiltinsPropertiesNV::pNext = {} |
◆ shaderSMCount
uint32_t vk::PhysicalDeviceShaderSMBuiltinsPropertiesNV::shaderSMCount = {} |
◆ shaderWarpsPerSM
uint32_t vk::PhysicalDeviceShaderSMBuiltinsPropertiesNV::shaderWarpsPerSM = {} |
◆ structureType
◆ sType
The documentation for this struct was generated from the following file: