#include <vulkan_structs.hpp>
Definition at line 83763 of file vulkan_structs.hpp.
◆ NativeType
◆ PhysicalDeviceShaderTileImageFeaturesEXT() [1/3]
VULKAN_HPP_CONSTEXPR vk::PhysicalDeviceShaderTileImageFeaturesEXT::PhysicalDeviceShaderTileImageFeaturesEXT |
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vk::Bool32 |
shaderTileImageColorReadAccess_ = {} , |
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vk::Bool32 |
shaderTileImageDepthReadAccess_ = {} , |
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vk::Bool32 |
shaderTileImageStencilReadAccess_ = {} , |
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void * |
pNext_ = nullptr |
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) |
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inline |
◆ PhysicalDeviceShaderTileImageFeaturesEXT() [2/3]
◆ PhysicalDeviceShaderTileImageFeaturesEXT() [3/3]
◆ operator VkPhysicalDeviceShaderTileImageFeaturesEXT &()
◆ operator VkPhysicalDeviceShaderTileImageFeaturesEXT const &()
◆ operator!=()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
◆ setPNext()
◆ setShaderTileImageColorReadAccess()
◆ setShaderTileImageDepthReadAccess()
◆ setShaderTileImageStencilReadAccess()
◆ allowDuplicate
const bool vk::PhysicalDeviceShaderTileImageFeaturesEXT::allowDuplicate = false |
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static |
◆ pNext
void* vk::PhysicalDeviceShaderTileImageFeaturesEXT::pNext = {} |
◆ shaderTileImageColorReadAccess
vk::Bool32 vk::PhysicalDeviceShaderTileImageFeaturesEXT::shaderTileImageColorReadAccess = {} |
◆ shaderTileImageDepthReadAccess
vk::Bool32 vk::PhysicalDeviceShaderTileImageFeaturesEXT::shaderTileImageDepthReadAccess = {} |
◆ shaderTileImageStencilReadAccess
vk::Bool32 vk::PhysicalDeviceShaderTileImageFeaturesEXT::shaderTileImageStencilReadAccess = {} |
◆ structureType
◆ sType
The documentation for this struct was generated from the following file: