#include <vulkan_structs.hpp>
Definition at line 107676 of file vulkan_structs.hpp.
◆ NativeType
◆ ShaderStatisticsInfoAMD() [1/3]
VULKAN_HPP_CONSTEXPR_14 vk::ShaderStatisticsInfoAMD::ShaderStatisticsInfoAMD |
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vk::ShaderStageFlags |
shaderStageMask_ = {} , |
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vk::ShaderResourceUsageAMD |
resourceUsage_ = {} , |
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uint32_t |
numPhysicalVgprs_ = {} , |
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uint32_t |
numPhysicalSgprs_ = {} , |
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uint32_t |
numAvailableVgprs_ = {} , |
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uint32_t |
numAvailableSgprs_ = {} , |
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std::array< uint32_t, 3 > const & |
computeWorkGroupSize_ = {} |
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) |
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inline |
◆ ShaderStatisticsInfoAMD() [2/3]
◆ ShaderStatisticsInfoAMD() [3/3]
◆ operator VkShaderStatisticsInfoAMD &()
◆ operator VkShaderStatisticsInfoAMD const &()
◆ operator!=()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
◆ computeWorkGroupSize
◆ numAvailableSgprs
uint32_t vk::ShaderStatisticsInfoAMD::numAvailableSgprs = {} |
◆ numAvailableVgprs
uint32_t vk::ShaderStatisticsInfoAMD::numAvailableVgprs = {} |
◆ numPhysicalSgprs
uint32_t vk::ShaderStatisticsInfoAMD::numPhysicalSgprs = {} |
◆ numPhysicalVgprs
uint32_t vk::ShaderStatisticsInfoAMD::numPhysicalVgprs = {} |
◆ resourceUsage
◆ shaderStageMask
The documentation for this struct was generated from the following file: